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Pipe Wrench - Game Ready

I wanted to create a hero prop for a character I’m currently developing.
For this piece, I focused heavily on the painted/chipped metal look. I pushed the surface treatment as far as I could and had a lot of fun experimenting with different techniques and methods to achieve the result I was looking for.
For the pipeline, I started by building the low/mid-poly model and then brought it into ZBrush for further detailing. This workflow ended up speeding up the process quite a bit while still giving me plenty of control over the final shapes and surface details.

Turntable view

Turntable view

Both Sides

Both Sides

Wireframe gif

Wireframe gif

UVs and close up

UVs and close up

Close ups

Close ups

Cool shot

Cool shot

Cool shot

Cool shot