I wanted to create a hero prop for a character I’m currently developing.
For this piece, I focused heavily on the painted/chipped metal look. I pushed the surface treatment as far as I could and had a lot of fun experimenting with different techniques and methods to achieve the result I was looking for.
For the pipeline, I started by building the low/mid-poly model and then brought it into ZBrush for further detailing. This workflow ended up speeding up the process quite a bit while still giving me plenty of control over the final shapes and surface details.